Lucid Dreams 2026
What is happiness in the digital age? In May 2026, the Lucid Dreams Festival returns with the theme Happy Palace. Once again, the stage in the courtyard in St. Pölten will become a walk-through art trail.
What is happiness in the digital age? In May 2026, the Lucid Dreams Festival returns with the theme Happy Palace. Once again, the stage in the courtyard in St. Pölten will become a walk-through art trail.
In December 2025, we were invited to take part in a tender by Lokschuppen Rosenheim for the design of their next special exhibition on the subject of “Space”.
Discover how our partner 3e8 builds custom multitouch experiences with vvvv, VL.Kit, and Scape X® for exhibitions, museums, and interactive spaces.
In this tutorial we’re building a generative droplet spray. We create a custom datatype to dynamically spawn and animate instances of droplets with their own lifetime and behavior, a perfect entry point into object-oriented patching in VL.
Back at the University of Applied Sciences St. Pölten, we picked up where our December workshop left off, this time as part of Lucid Dreams happy Palace, the Erasmus+ BIP week under the theme Speculative Spaces for Performative Futures.
Channel:me explores the performative construction of identity in the sense of Judith Butler’s concept of performativity: the self is not understood as something fixed, but emerges continuously through actions, gestures, and social interactions.
For the exhibition at Architekturmuseum der TUM Munich, we produced an array of interactive exhibits to expose the physical realities of the vast and rapidly expanding global data infrastructure.
Over the past few months, we’ve been quietly working on a new space in Berlin. Painting walls, moving cables, testing screens, fixing things, breaking things, fixing them again. On September 20, 2025, we opened the doors for the first time.
This exhibition marks the launch of in situ, a new series dedicated to site-specific installations that push the boundaries of contemporary practices.
In June 2025, Christoph was invited to deliver a two-week super dense hardcore introduction to vvvv for extremely curious and motivated students at the Motion Experience Lab of Köln International School of Design.
Lucid Dreams Festival 2025: ‘STONEAGE’ is a laboratory, stage and think tank all in one. It invites visitors on a collective journey through time – between past and future, code and body, imagination and interface. We had the privilege of accompanying the festival as a studio with coaching and artistic-technical input, supporting the students in the implementation and presentation of their work.
Spatial A/V is an ongoing project series, extending the audiovisual design space across space, time, interaction and narrative.
Schreiraum is an interactive sound installation that visualizes loudness and its effect on hearing. Screams are translated into animated animal forms, making sound levels and hearing limits intuitively visible.
In this tutorial we will be creating an audioreactive visual using the 2D engine Skia, making use of filter nodes and random generators to keep it constantly changing.
We attended the Interactive Scape Partner Summit 2024 in Berlin, exchanged ideas with international partners on interactive technologies and presented a preview of VL.Kit, our in-house vvvv touch library.
In this tutorial we patch a classic vvvv example - a visualization of the worlds most populated cities, generated as instanced geometry from a CSV file and p...
In this tutorial we're building a sparkling particle system using instanced spheres and control them with a user interface patched with ImGui.
On 24 and 25 May 2024, the continuation of the Lucid Dreams Festival for Digital Art will take place at the Bühne im Hof St. Pölten: [digital] fungi. Students from St. Pölten University of Applied Sciences, together with teachers and guest artists, will transform the theatre into a hybrid world of fungal structures, networks and digital performances. 3e8 is supporting the project as a creative and technical sparring partner and coaching the students on concept and implementation.
Bewegte Orte is an interactive data visualization made for the activism camp at Volkskundemuseum in the course of Vienna Klimabiennale 2024.
As part of the Corona Culture exhibition (Alte Münze, Berlin) Sea-Watch invited to an audiovisual and immersive installation, in which the visitors dedicate themselves to the complex topic.